What the heck are Higher Order Functions, Callbacks and Closure in JavaScript?

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Higher Order Functions, Callbacks and Closure are the topics that overwhelm and confuses every budding JavaScript Developer.

But at the same time these three are most esoteric of JavaScript concepts. In this article I have tried to explain Higher Order Functions, Callbacks and Closure in the simplest language.

Let's begin!

First things first, when JavaScript code runs, it:

  1. Goes through the code line-by-line and executes each line - known as thread of execution
  2. Saves ‘data’ like strings and arrays so we can use that data later - in its memory We can even save code (‘functions’)


Code we save (‘define’) functions & can use (call/invoke/execute/run) later with the function’s name & ( )

Execution Context

Created to run the code of a function - has 2 parts (we’ve already seen them!)

  • Thread of execution
  • Memory
const num = 3;
function multiplyBy2 (inputNumber){
const result = inputNumber*2;
return result;
const output = multiplyBy2(num);
const newOutput = multiplyBy2(10);

Call Stack

  • JavaScript keeps track of what function is currently running (where’s the thread of execution)
  • Run a function - add to call stack
  • Finish running the function - JS removes it from call stack
  • Whatever is top of the call stack - that’s the function we’re currently running

Why do we even have functions?

Let’s see why… Create a function 10 squared

  • Takes no input
  • Returns 10*10 What is the syntax (the exact code we type)?
function tenSquared() {
return 10*10;
tenSquared() // 100

What about a 9 squared function?

function nineSquared() {
return 9*9;
nineSquared() // 81

What principle are we breaking?

DRY (Don’t Repeat Yourself)

We can generalize the function to make it reusable

function squareNum(num){
return num*num;
squareNum(10); // 100
squareNum(9); // 81
squareNum(8); // 64

Generalized Functions

‘Parameters’ (placeholders) mean we don’t need to decide what data to run our functionality on until we run the function

  • Then provide an actual value (‘argument’) when we run the function

Higher order functions follow this same principle.

  • We may not want to decide exactly what some of our functionality is until we run our function

Now suppose we have a function copyArrayAndMultiplyBy2

function copyArrayAndMultiplyBy2(array) {
const output = [];
for (let i = 0; i < array.length; i++) {
output.push(array[i] * 2);
return output;
const myArray = [1,2,3];
const result = copyArrayAndMultiplyBy2(myArray);

But what if want to copy array and divide by 2?

we would be needed to write the above code all over again with just 1 character different.

What principle are we breaking again?

DRY (Don’t Repeat Yourself)

How is it possible to create higher order functions in JS

Functions in javascript = first class objects They can co-exist with and can be treated like any other javascript object

  1. Assigned to variables and properties of other objects
  2. Passed as arguments into functions
  3. Returned as values from functions

So based on this our modified code will become -

function copyArrayAndManipulate(array, instructions) {
const output = [];
for (let i = 0; i < array.length; i++) {
return output;
function multiplyBy2(input) {return input * 2;}
const result = copyArrayAndManipulate([1, 2, 3], multiplyBy2);

The outer function that takes in a function is our higher-order function

Arrow functions

A shorthand way to save functions

function multiplyby2(input) {return input*2;}
const multiplyby2 = (input) => {return input*2;}
const multiplyby2 = (input) => input*2
const multiplyBy2 = input => input*2

All the above syntax are equivalent.

Updating our callback function as an arrow function

function copyArrayAndManipulate(array, instructions) {
const output = [];
for (let i = 0; i < array.length; i++) {
return output;
//const multiplyBy2 = input => input*2
//const result = copyArrayAndManipulate([1, 2, 3], multiplyBy2);
const result = copyArrayAndManipulate([1, 2, 3], input => input*2);


Enables powerful pro-level functions like ‘once’ and ‘memoize’.

Functions with previous run memory.

But we read above, Functions get a new memory every run/invocation

Functions with memories

  • When our functions get called, we create a live store of data (local memory/variable environment/state) for that function’s execution context.
  • When the function finishes executing, its local memory is deleted (except the returned value)
  • But what if our functions could hold on to live data between executions?
  • This would let our function definitions have an associated cache/persistent memory
  • But it all starts with us returning a function from another function

Functions can be returned from other functions in JavaScript

function createFunction() {
function multiplyBy2 (num){
return num*2;
return multiplyBy2;
const generatedFunc = createFunction();
const result = generatedFunc(3);

By seeing this function it might look like generatedFunc is just another lable to the createFunction.

But from 7th line onwards it has no realtionship with createFunction.

generatedFunc in the simplest terms, is result of running createFunction one time.

Calling a function in the same function call as it was defined

function outer (){
let counter = 0;
function incrementCounter (){
counter ++;

when the incrementCounter doesn't find the counter variable in its execution context, it looks in the memory of outer and increments counter from there.

But how this happens?

  • does this happens because we saved incrementCounter function definition in outer function?
  • or it happens because we created execution context of incrementCounter inside the execution context of outer?

Calling a function outside of the function call in which it was defined

function outer (){
let counter = 0;
function incrementCounter (){ counter ++; }
return incrementCounter;
const myNewFunction = outer();
  • we search for counter variable to increment in local memory of incrementCounter, didn't find it there.
  • incrementCounter is running inside the global execution context, so we search for counter variable there, didn't find it again.

Turns out, while we returned incrementCounter function, we returned something more than just the code inside the function. It took with the all the surrounding data from where it was born.

When a function is defined, it gets a bond to the surrounding Local Memory (“Variable Environment”) in which it has been defined

this surrounding Local Memory is aka

  • Closed over ‘Variable Environment’ (C.O.V.E.)
  • Persistent Lexical Scope Referenced Data (P.L.S.R.D.)

The closure’ of live data is attached incrementCounter (then to myNewFunction) through a hidden property known as [[scope]] which persists when the inner function is returned out.

Thank you for reading so far. Let me know in the comments which JavaScript concept I should write about next.

Rahul's photo

This is an amazing post. My version of this was not good but this post is helpful and amazing.

Victor Adeshile's photo

Hi Megha Pathak congratulations to you on your new job role at Hashnode. I love your write up, I love Hashnode and look forward to an awesome experience working at Hashnode someday!

The first code in your article could be refactored to the following;

const num2 = 3;
const multiplyBy2 = function (inputNumber) {
    return inputNumber*2;

// multiplyBy2(10) Output = 20, and multiplyBy2(num2) Output = 6
// It can even be slimmed down more further.
const num2 = 3;
const multiplyBy2 = inputNumber =>  inputNumber*2;

// multiplyBy2(10) Output = 20, and multiplyBy2(num2) Output = 6

This is for anyone willing to learn other ways to simplify the code even further and also see how Higher Order Functions come into play!

Happy Coding!

Mohith Gupta Korangi's photo

Why did you use "~~" for Arrow function?

By the way Thanks, learned a lot...!!

Megha Pathak's photo

I was trying to show strike-through there. That's why used ~~ in front of that line. But I think it didn't work. Used comments instead now. I hope it explains my point.